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Comments (2)

lipp avatar lipp commented on August 16, 2024

Indeed. Thanks. The error message is just wrong. Anyhow, clients must send masked frames and the server must send unmasked.

from lua-websockets.

EnTerr avatar EnTerr commented on August 16, 2024

Oh okay. So there is a mandate for the server side too (to not mask), did not know that. But the message was wrong, hence the confusion.

In my case i ran into this as side effect of #94, where client was reading 1 byte too many and consequent frames start getting decoded wrong and eventually will assert-fail at this

from lua-websockets.

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