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lingkodsoft's Projects

defaultecs icon defaultecs

Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.

entitas-csharp icon entitas-csharp

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

eshoponcontainers icon eshoponcontainers

Cross-platform .NET sample microservices and container based application that runs on Linux Windows and macOS. Powered by .NET 5, Docker Containers and Azure Kubernetes Services. Supports Visual Studio, VS for Mac and CLI based environments with Docker CLI, dotnet CLI, VS Code or any other code editor.

giles icon giles

GILES: A Runtime Level Editor for Unity3D

impromptu-interface icon impromptu-interface

Static interface to dynamic implementation (duck casting). Uses the DLR combined with Reflect.Emit.

infer icon infer

Infer.NET is a framework for running Bayesian inference in graphical models

lesson-30 icon lesson-30

In this lesson we are doing a large refactor! We need to convert all our sign in, sign up and authentication persistence checks into sagas. We don't necessarily need to do this for our application, but this is a good way to practice writing sagas in a real world application that may not leverage firebase/firestore or the observer pattern.

regoap icon regoap

Generic C# GOAP (Goal Oriented Action Planning) library with Unity3d examples

roslynquoter icon roslynquoter

Roslyn tool that for a given C# program shows syntax tree API calls to construct its syntax tree

rubykon icon rubykon

A Go-Bot written in Ruby. Work not so much in progress anymore but also not quite done 😅

vscode-node-debug2 icon vscode-node-debug2

A VS Code debug adapter that supports debugging Node via the Chrome Debugging Protocol.

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