Comments (4)
This is normal behavior for SDL-based programs. Event polling is how your program tells Windows that your app isn't hanging.
SDL has SDL_PumpEvents which lets you keep the window awake without needing to handle the events immediately. You can call this function from tcod using tcod.lib.SDL_PumpEvents()
.
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There isn't much more to add. A program does need to check events at least to respond to quit events and other windowing events. SDL_PumpEvents
causes important side-effects so I won't add it to non-event functions.
A main loop without event polling might be considered invalid. Something like a long loading screen might use SDL_PumpEvents
or it might check events normally for its duration. What example do you have for a program which doesn't check events?
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Hi, HexDec
I'm working on the first demo, so there is no event handle function yet. I agree that it at least need to respond for quit, and maybe I have to learn more on SDL to work better with tcod. XD
Thanks for your help!
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No problem. Keeping the event loop from the getting started examples should be enough. You only need to replace tcod.event.wait
with tcod.event.get
.
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