Related Issues (20)
- Cocoa mouse wheel events different from what the SDL_MouseWheelEvent documentation says
- SDL_cocoadialog should not be included on iOS/tvOS
- New High DPI functions do not report high DPI screen properly HOT 9
- SDL2: Crash in `Wayland_GLES_SwapWindow` when monitor is unplugged HOT 1
- Stick drift with 8bitdo Pro 2 HOT 2
- SDL_JoyBallEvent missing the reserved field HOT 1
- testautomation --filter audio_initOpenCloseQuitAudio fails HOT 1
- SDL3 Android crash getVibrator() == null HOT 2
- Crash at function Blit_3or4_to_3or4__same_rgb HOT 2
- Issue regarding audio dropouts on PipeWire systems when native PipeWire support is not specified at compile time
- [SDL2] Buffering of SDL_MOUSEMOTION events after some time on Linux HOT 3
- Automated video_getSetWindowState test is failing HOT 5
- Remove SDL_SetWindowGrab for SDL3 HOT 1
- RISC OS video driver no longer changes mode correctly HOT 2
- SDL3 SDL_GetMouseState() Wiki fault (int / float) HOT 3
- V-Sync toggle for framebuffer API? HOT 1
- SDL3 API feedback: please provide a way for the user to allocate buffer for resampling for performance reasons HOT 35
- SDL3 cmake cross-compile broken HOT 29
- Expose accessibility events/callbacks HOT 10
- Text input is now always on in Windows HOT 6
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from sdl.