Related Issues (20)
- SDL 2.29.3: iOS incorrectly tries to use _iconv HOT 2
- in SDL_rect.h: remove inclusion of SDL_pixels.h and SDL_rwops.h HOT 1
- A way to assign memory functions before SDL_RunApp call
- SDL2, Windows: The wglGetPixelFormatAttribivARB gets called while it's a NULL pointer and leads a crash HOT 2
- SDL 2.30.0: Unable to build Android debug HOT 1
- SDL 2.30.0 - error: unknown type name 'SDL_OSEvent'
- SDL3, xboxgip prevents detection of xbox controller types HOT 3
- SDL3, POPUP windows. mouse captured by wrong window.
- SDL3, No HID devices found in the system, Windows HOT 1
- SDL_RenderReadPixels() should return SDL_Surface *
- SDL3, `SDL_GetJoystickGUIDString` segfaults on Steam Deck HOT 7
- SDL 2.30.0 fails to build on macOS < 11 HOT 4
- Environment variable for choosing renderer backend HOT 2
- testcontroller segfaults on exit HOT 3
- SDL3, Segfault calling SDL_Init in WSL2
- Question: Can you add at least one unit test checker with all SIMD disabled? HOT 1
- Android status/system bars randomly won't hide when resuming the app
- SDL_render.c doesn't properly check the SDL_VIDEO_RENDER_* symbols in 2.30 HOT 11
- SDL3, Wayland: Valgrind complains when toggling fullscreen on and off in OpenGL windows
- X11 window don't keep fullscreen state after being minimized
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from sdl.