Related Issues (20)
- GPU: Default struct initializer functions
- [GPU] MinGW build issues HOT 3
- testthread isn't thread-safe: non-locked access to global variable 'alive'
- change SDL_GPU_VULKAN to match the other preprocessor definitions HOT 1
- GPU: Prioritize Vulkan backend on Windows
- `GL.currentContext.tempVertexBufferCounters1 is undefined` when trying to use OpenGL ES in Emscripten with SDL3
- Remove UWP support HOT 14
- sdl_videodriver=wayland performance hit in full screen mode with current nvidia NFB drivers 560.35.03 if libdecor enabled HOT 4
- GPU: Compute Samplers? HOT 1
- GPU: Vulkan drawIndirectFirstInstance
- SDL_PRESSED and SDL_RELEASED as bool? (take 2) HOT 1
- WinRT readme was restored by the wiki bridge HOT 1
- Custom log categories ABI HOT 1
- Move gendynapi? HOT 2
- SDL3: Crash when calling SDL_RenderPresent() HOT 4
- [GPU] Feature request: Clear API HOT 1
- Clarify expected behavior of `SDL_strtol` and friends HOT 4
- Guitar button not working (Rock Band)
- Request for more information on using SDL2 with Xcode HOT 2
- GPU: Cubemap arrays?
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from sdl.