I'm currently a Master student in USTC, and my primary interest lies in Computer Graphics.
I've got my callsign BG6HIB, and currently I'm an operator for @BY6DX.
Somewhat comprehensive list on repositories worth mentioning
- ShaderPerFormer: Data-driven shader performance predictor, published in I3D'2024.
- Verilog-OJ: Verilog online judge service
- lighthouse2-nrc-refactor: Expermental implementation of Neural Radiance Caching (NRC) on lighthouse2 renderer
- GeoProcessing: Expermental implementation on computing cuts for high genus surfaces
- storm: Source code for paper RDMA-Based Apache Storm for High-Performance Stream Data Processing
- OpenLaserComm: Serial transmission implemented between Zybo boards. Features clock recovery, 8b/10b decoding, PS/PL DMA transfer and results display.
- x-ridiculous-includeos: Baremetal ARMv8-a migration attempts for a unikernel named IncludeOS.
- CAGD-2021: Computer aided geometry design
- USTC-FEM: Finite element method
- USTC-CG: Computer graphics
- Awesome-Graphics-Papers: GCL graphics seminar papers annotated
- blog.libreliu.info: My personal blog