Comments (3)
Duplicate of #7283. Setting
gdxVersion
to1.12.2-SNAPSHOT
looks like a workaround, but really I don't think #7250 should have been merged so long before a release if breaking the current stable version was necessary.
As I have been saying for literally 3 years, if gdx-setup just versioned releases instead of posting a nightly build willy-nilly, this wouldn't be an issue. No one has listened to me, or at least done something. So, I did something, and made gdx-liftoff, which uses versioned releases. If gdx-setup makes projects that expect things from the nightly build of libGDX, it should just depend on the nightly build of libGDX, which would break constantly and that should be expected of the bleeding edge. OR, for projects that actually value stability, gdx-setup should have an identifiable version and use a specific stable version of libGDX, potentially with past downloads of gdx-setup still available. Like gdx-liftoff does.
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Duplicate of #7283. Setting gdxVersion
to 1.12.2-SNAPSHOT
looks like a workaround, but really I don't think #7250 should have been merged so long before a release if breaking the current stable version was necessary.
from libgdx.
Thank you very much! Yes, this works:
build.gradle
allprojects {
apply plugin: "eclipse"
version = '1.0'
ext {
appName = "My GDX Game"
gdxVersion = '1.12.2-SNAPSHOT'
I closed the issue and subscribed on #7283.
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