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badlogic avatar badlogic commented on May 1, 2024

From badlogicgames on June 09, 2010 09:34:04

Building the native side is a bit icky. You will need to have CDT installed for Eclipse. On Windows you'll also need Mingw setup properly, on Linux you usually have your GCC. I'll try to get something out on that matter soon.

Status: Accepted
Labels: -Type-Defect Type-Enhancement

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badlogic avatar badlogic commented on May 1, 2024

From [email protected] on June 09, 2010 09:39:53

thatd be great, I have CDT installed indeed and MinGW setup but forgot whats involved with those MinGW path deals that crop up. In linux, which im a little more familiar with, I was badgered to death with numerous errors and I ran the other direction

Ill just wait for some build instructions :)
Thanks

Lacking vorbis and a couple other sources, I was excluding them from the build at the time too, so dont know what that does down the line. This was borking on Box2D firstly though. Just mentioning b/c I dont know how modular each piece of gdx is going to be as it matures but itd be nice if it was

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badlogic avatar badlogic commented on May 1, 2024

From [email protected] on June 11, 2010 16:08:15

It would also be cool to have build instructions for making a gdx.apk that will install com.badlogic.gdx by itself

Also its interesting in that the default install does its own com.badlogic.gdx into the phones data directory. What happens when a game version relies on 0.51 and another relies on 0.8 and has some api changes

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badlogic avatar badlogic commented on May 1, 2024

From [email protected] on June 12, 2010 05:06:47

Yes that is indeed a problem. Will fix it by including build numbers in the shared lib names in the next release. I gotta get a build script going :)

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badlogic avatar badlogic commented on May 1, 2024

From badlogicgames on June 17, 2010 04:10:20

Owner: badlogicgames

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badlogic avatar badlogic commented on May 1, 2024

From badlogicgames on October 19, 2010 15:50:15

See Wiki. Good things take time...

Status: Fixed

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