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badlogic avatar badlogic commented on May 1, 2024

From [email protected] on June 08, 2010 20:02:20

Not knowing much about java or jni stuff, this is still easily solvable for a noob like me by simply reimplementing the ContactFilter class from the cpp source since its not complex

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badlogic avatar badlogic commented on May 1, 2024

From [email protected] on June 08, 2010 20:22:24

I noticed in the jni cpp file there was a shouldCollide = 0; and then in the default implementation there was a if (shouldCollide != 0) { process.stuff } and didn't see a way to set the var being checked otherwise.

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badlogic avatar badlogic commented on May 1, 2024

From badlogicgames on June 09, 2010 09:38:06

I have not yet looked into the group filtering stuff myself. I see what i can do this weekend. Sorry for the inconvenience.

Status: Accepted

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badlogic avatar badlogic commented on May 1, 2024

From badlogicgames on June 11, 2010 06:37:33

The shouldCollideID var in the CustomContactFilter has nothing to do with collision filtering actually. It's the id of the method to be invoked on the Java side to do the collision filtering. Still looking into this.

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badlogic avatar badlogic commented on May 1, 2024

From badlogicgames on June 11, 2010 07:00:52

Fixed by implementing the base method of b2ContactFilter in Java, see World.java::contactFilter.

Status: Fixed

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