Comments (2)
In current implementation simulator does not import maps from Apollo. The workflow is actually opposite - we create map in simulator, annotate it (lanes, center-lines, traffic lights, etc) and then export map information to Apollo format.
Importing basic road structure from Apollo format seems to be useful feature, we could consider implementing something like that in future, but I cannot give any estimates on it.
Currently your only option is to create a new scene in Unity Editor. This includes creating road assets as 3d models, and putting them into scene to create road structure you want. You can check how roads look in SanFrancisco scene - open it in editor and click on any road to see how it is put into scene.
from simulator.
Can refer to #199
from simulator.
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from simulator.