Leroy's Projects
A showcase of a 3 dimensionnal convex hull algorithm I made based on Jarvis's 2D hull algorithm.
My submission for Acerola Jam 0 (March 2024)
A small application I made along with a new Data base schema for the library of a local comics club.
A game of snake I codded in C++ for fun
A tool to visualize complex functions.
A Mod Framework for Stardew Valley working on Content Packs
Tool to manage a comics-club Database
My solutions in python3 for the problems I solved.
A Mod Framework for Stardew Valley to give more options when making custom Furniture.
Submission for Acerola shell texturing implementation challenge
An install wizard that can be configured from a json so that it can be used to install anything*!
A "library" anyone can use and modify to use a KDTree.
Config files for my GitHub profile.
A small game made as an illustration of this math problem :
A Mod for Stardew Valley adding a new set of furnitures : Modular Zen Gardens (they connect to each-other when they touch)
No More Bowlegs mod for Stardew Valley
A dashboard for our Collective Project
I am learning Vulkan by implementing Portal mechanics in C++
The A* pathfinding algorithm I coded in python
A game of snake I codded in python for fun
A Tetris game I coded in Python
Corrections des exos pour le round de qualification de l'INSA pour le SWERC
Stupid Game Concept that I'm working on instead of studying
Here's a script rendering a scene with spheres and light sources.
A raytracing engine made in C++
My collection of sorting algorithms.
Steam apps desktop launchers generator
I'm making a box-pusher style puzzle game, you can try it. See instructions in the Readme.
I am trying to remake my game Swap! in C++ and I am suffering.