Leonardo Tórtoro Pereira's Projects
Code Examples from Algorithm and Data Structures 2 classes
Jogo para a disciplina de pós graduação de acessibilidade - Leonardo Pereira e Mateus Michelin
Single player Battleship game in python
Calculating PI Using Gauss-Legendre, Borwein and Monte-Carlo formulae, and implementation of Black Scholes
Shmup desenvolvido para o curso de extensão na UNESP Rio Claro
Slides e Materias de Cursos que Ministrei
A tensorflow implementation of "Deep Convolutional Generative Adversarial Networks"
Exemplo para meus alunos lindos de POO
This EA tires to find the solution of a mathematical system that I invented at random. The important stuff is the design pattern organization. The EA tries to be very generic, allowing many different operators for crossover, mutation, selection and stop criteria to be implement using the Strategy Pattern. A factory method helps initializing the EA. And a singleton fixes the random for consistent tests. Also, the ScottPlot package helps us to create an image with the line plot of the evolution.
Shmup Game for the Global Game Jam 2022
Graph examples from Algorithm and Data Structures 2 Classes
Database Interface for a game themed databased
Neste repositório teremos os materiais de aula (slides e códigos de exemplo) relativos à disciplina de laboratório de introdução à ciência de computação I, conforme ela é ministrada no ICMC-USP.
Coletânea de materiais didáticos, em especial sobre computação e jogos.
A minimalist Pokemon clone in C, focusing on the data structures and simplified combat system. Used as an example in the Introduction to Computer Science's Lab at the Computer Sciences grad at University of São Paulo's ICMC-São Carlos.