Comments (1)
This could only be done by dynmap and I don't think it's possible. You can however configure dynmap to stop rendering if the server goes below a certain tps or if there are more than X players online, so that might be something to look into.
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Related Issues (20)
- [ChunkyMap] Rendering tile failed HOT 2
- How to add texture pack to dynmap/chunkymap HOT 1
- Shadows of very tall structures cut off HOT 2
- ChunkyMap Loading & Rendering Issue [2.5.2 & 2.6.0-pre2] HOT 5
- Radiusrender uses the default dynmap's renderer instead of Chunky HOT 2
- Feature Request: Option to disable player skin loading
- Feature Request: Option to disable entity rendering/loading
- Feature Request: smart chunk padding
- What if chunky downloads textures and blocks from 1.10 if the server and the map are on 1.12.2? HOT 2
- Getting an error when starting server and some newer blocks are rendering as "?" HOT 3
- Upcoming Dynmap API change for version 3.2 HOT 2
- Rendering tile failed HOT 2
- Black Image is being rendered HOT 3
- (1.18 issue) NoSuchMethodError: 'boolean org.dynmap.storage.MapStorageTile.write(long, java.awt.image.BufferedImage)' HOT 4
- 1.19 support? HOT 9
- 2.4 branch fails to compile HOT 1
- Rendering tile failed, and denoising issue HOT 3
- error loading chunck HOT 1
- Does not render or load the system. It seems it awaits instead. HOT 1
- does it support 1.20?
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