Comments (1)
To try out this issue:
- First you need to install library qin.js by
$ npm i qin.js --save
- Then change code in
app.js
like below:
import 'bootstrap';
import {QinRenderer} from 'qin.js';
import {IS_WITHOUT_CLIENT} from './util/envUtil';
import Window from './module/window';
export default class LOMS {
constructor() {
this._renderer = null;
}
beginGame() {
Window.enterFullscreen();
setTimeout(async () => {
try {
const {width, height} = Window.getDimension();
let qinInstance = null;
if(IS_WITHOUT_CLIENT()){
qinInstance = require('qin.js');
} else {
qinInstance = qinjs;
}
const qinCore = new qinInstance.QinCore({});
new QinRenderer({
core: qinCore,
element: document.getElementById('CanvasContainer'),
width,
height,
});
await qinCore.desertify('qindb');
} catch (error) {
console.error(error);
}
}, 1000);
}
}
from legendofmountainsea.
Related Issues (20)
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- Fix "method_lines" issue in src/view/mainMenu.js
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from legendofmountainsea.