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SuperAoao avatar SuperAoao commented on September 27, 2024

我已将shader program 翻译为 着色器程序,朋友你看得很仔细👍 ,详见pr: fix shader 和 shader program 未区分. #287,完成校对 #288
对于Uniform变量和UBO的区别和联系,我认为他们都是可以被不同着色器程序访问的,但它们的使用方式和性能特征有所不同。Uniform变量适用于少量的常量数据,而UBO适用于大量的需要频繁更新的数据。在实际应用中,可以根据需要选择合适的方式来传递数据给着色器程序,以达到最佳的性能和效率。仅是个人见解,欢迎交流指正~

from learnopengl-cn.

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