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alice-i-cecile avatar alice-i-cecile commented on August 16, 2024 1

Yep, I think that gameplay is the most important to figure out now. We can swap the graphics over (or leave it as 3D with a fixed perspective) once we settle on a style we're happy with.

from emergence.

alice-i-cecile avatar alice-i-cecile commented on August 16, 2024

We should be able to tackle this incrementally: migrating gameplay logic first, then graphics.

It might be possible to have a 2d-like gameplay if limiting your heights to ground/water (2 heigths?), and get a feeling of how it's playing there, if the concept is validated you can refactor the whole thing for more efficiency 🤔

From @Vrixyz.

from emergence.

TimJentzsch avatar TimJentzsch commented on August 16, 2024

So in the end the goal is to move both gameplay and graphics to 2D?

Would definitely simplify things on the logic side.
On the graphics side we have to keep in mind that it comes with it's own set of challenges, e.g. the texture layering issues in Factorio come to mind.

from emergence.

kanerogers avatar kanerogers commented on August 16, 2024

from emergence.

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