Comments (2)
Hi there,
I was recently thinking about removing binaries entirely from repo and setting up some automation for generating binary/adf files on remote server. This game is still heavily under development and about 20% done, so there are no official releases yet. ;)
Until it's done I'll try to add some pre-release releases on github from time to time after each milestone being completed. One thing to wait for is having basic AI implemented, which should arrive during this month. Also note that running from floppy is not really encouraged with game built using debug config - loading times will be very long and game performance will be poor since writing to log on floppy disk takes ages.
So I guess I should supply game in two variants - one with logging enabled and one without it, so that ppl without hdd may test it.
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I've recently set up Bebbo's GCC toolchain on my home server, so after #7 is solved I can automate builds and put nightly snapshots on the net in LHA and ADF formats.
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Related Issues (13)
- Return Fire map import
- Implement frame skipping
- Better HUD controls in limbo
- Flicker persists in double buffered mode
- Implement bot's targeting on enemies HOT 1
- Multiple bot navigation
- Turrets as bobs in efficient way HOT 1
- Reimplement scroll buffer / tile buffer in ACE
- Bridges support
- Compile using Bebbo's GCC HOT 1
- Implement chopper
- Add capture the flag game mode
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