Comments (2)
Dialogue Voice
Another way to implement death quote voice is to add following logic to dialogue text routine (StartDialogueFromIndex
at 0x8007eac
).
playVoice(voice_table[textId]);
Hacking routine at 0x8009fac
which handles text control codes can do fine control to voice timing in the dialogue (for example, say what for each dialogue section divided by A button, or even more fine-grained, starting from which word).
Above is the design of Dialogue Voice System.
from fehr.
Future Plan
Skill Voice
Todo in skill system.
Level Up Voice
Character voice when leveling up for good, normal and poor growth result. No voice source yet.
Simplify
Delete some voices to save rom space.
from fehr.
Related Issues (20)
- Special Skill Effect
- Special Skill Display HOT 1
- Buff & Debuff (stat bonus) (stat boost)
- Assist Skill (補助スキル)
- Passive Skill (パッシブスキル) A
- Passive Skill (パッシブスキル) B
- Passive Skill (パッシブスキル) C
- Sacred Seals (聖印)
- Extend unit state HOT 4
- Achieve Menu HOT 1
- Define Achieves
- Change title screen with story progress
- HP Bar becomes ?? and battle animation stucks sometimes
- Character animation palettes
- Surtr's Menace gives multiple boosts HOT 2
- HP Bar display bug during enemy's special skill with HP drain effect
- Improve Map Sprite
- Freeze in Hrid's Distant Counter critical animation sometimes HOT 1
- Fjorm lost in Book V
- Incorrect effectiveness flash during heal
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from fehr.