Here are four examples showcasing the usage of different noise functions in shaders. I employed the Classic Perlin Noise and Voro Noise in these instances. You can find them here
The project is live here https://waving-shaders.vercel.app/.
Also you can play with some tweaks https://waving-shaders.vercel.app/#debug.
To install the dependencies, run the following command:
$ npm i
To start the development server, run the following command:
npm run dev
To build the production version, run the following command:
npm run build
Open to suggestions for project functionality and improvements.
Ksenia Stoichykava โ Creative Front-End Developer