Comments (4)
Build failed? Why do not provide the errors, this could help
Then did you regenerate the file using natalie after deleting your storyboard?
from natalie.
sorry for the late response, got side tracked doing something else. anyways, here is the sample error. I'm using the build script to generate the storyboards.swift but since I deleted a storyboard it is throwing an error above. If I delete the storyboards.swift I would end-up commenting all of the references in my project for Storyboards.xxxx which is kinda cumbersome.
from natalie.
If you regenerate the Storyboards.swift file, you have BadgeViewController not in the same compilation target or not in your project but in your file system
You can specify the folder to look for storyboards files
from natalie.
Got it by manually regenerating the file from the terminal. I initially thought the build script can handle such task. Thanks by the way!
from natalie.
Related Issues (20)
- Always up to date HOT 2
- Inheritance errors HOT 2
- Custom UINavigationController class in multiple storyboards causes build errors HOT 1
- Swift 4 issue in console HOT 6
- Build failure on macOS 10.13 with Xcode 9 (swift 3.2) HOT 7
- Refactoring with Natalie in a project. HOT 4
- ./scripts/build.sh - doesn't seem to work HOT 1
- instantiateInitialController return type should be scoped by enclosing module
- natalie binary of 0.6.5 does not work after updating to Xcode 9.3 HOT 10
- Swiftlint issues HOT 4
- Operation not permitted HOT 8
- Cannot declare a public var in an extension with internal requirements HOT 3
- Special processing for customModuleProvider="target" for view controllers? HOT 2
- Conflict when Storyboard filename matches UIViewController subclass name HOT 3
- Error on Compiled Storyboards.swift HOT 1
- Natalie breaks when using IBAnimatable HOT 6
- performSegue should accept sender of type Any?
- Storyboard enum cases should always be camelCase HOT 2
- Rename Parser class?
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