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Comments (6)

Kruptein avatar Kruptein commented on June 21, 2024

Hm that's odd, as from what I can see on the picture the center of the token is still to the right of the wall, so it shouldn't even be showing the contents across the wall.

Regardless the collision detection should catch this indeed, is this on master or on dev? (or some other branch)

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notklaatu avatar notklaatu commented on June 21, 2024

This is on https://planarally.dice.quest

I'm working on getting a local instance set up, and will try it on the dev branch.

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Kruptein avatar Kruptein commented on June 21, 2024

And just to confirm, the "object on the FoW layer that blocks movement" also blocks lighting right?

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notklaatu avatar notklaatu commented on June 21, 2024

Yes, I've got the object blocking both light and movement.

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develroo avatar develroo commented on June 21, 2024

Yes, I've got the object blocking both light and movement.

Do you also have an aura enabled? Because for player tokens, I typically don't have them set to block light or movement because they frequently get players confused, then they can't just drag their player character around over others.

This is how a typical PC looks for me

pa-props

And the results are like this with a proper map mask.

Screencast.from.2022-12-17.10-31-13.webm

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Kruptein avatar Kruptein commented on June 21, 2024

Yes, I've got the object blocking both light and movement.

Do you also have an aura enabled? Because for player tokens, I typically don't have them set to block light or movement because they frequently get players confused, then they can't just drag their player character around over others.

My original question was regarding the wall, not the player token.

The bug here is related to clipping through the wall somehow. I haven't been able to reproduce this easily myself yet, which is why this is not resolved yet.

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