Comments (4)
I found that I need this feature as well in io-2. Current design gives fairly good idea how to use copy part of Input
into new Input
, but it seems not possible to make a zero-copy view of Input
.
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In new IO it's relatively easy to implement limit
, though it won't be zero-copy (neither it can be by design)
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It is quite easy to do with copy. I have a working example with input to output copy. But the idea is that you seldom need to limit how many bytes could be read and report preliminary EOF, and making complete input copy for that is an overkill. It is not hard to add manual limitation to the Input class, but I am not sure it is strictly necessary. For now workarounds seems rather elegant. I will write again if I hit real problem with this.
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We're rebooting the kotlinx-io development (see #131), all issues related to the previous versions will be closed. Consider reopening it if the issue remains (or the feature is still missing) in a new version.
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Related Issues (20)
- Consider moving core IO primitives to the standard library prior to their stabilization
- Investigate the potential mechanisms for project-wide opt-out from unsafe API HOT 6
- Improve SegmentPool test coverage
- Add support for writing other primitive arrays to Buffers HOT 2
- [help] How to read and write a file? HOT 4
- Add a way to check if Path points to a link HOT 2
- `readFromHead`/`writeToTail` should propagate the `Int` returned from the lambda HOT 2
- Lambda-accepting `UnsafeBufferOperations` need contracts for calls-in-place
- Rename `RealSource` and `RealSink` to `BufferedSource` and `BufferedSink` HOT 2
- Should `Source.buffer` be `@UnsafeIoApi` instead of `@InternalIoApi`? HOT 3
- Evaluate use of unsigned numbers for public API HOT 9
- Add support for atomic file creation
- Move smoke pre-release tests to kotlinx-io repo
- Provide Sink/Source implementations writing to stdout/reading from stdin HOT 11
- Use ByteArray.set<Type>At and get<Type>At to read/write from Segments on Native
- Tidy up samples to make them more kotlin-playground-friendly HOT 2
- FileSystem: missing a function to construct an absolute path from a relative one HOT 2
- FS: On Windows, use Win32 API accepting wide string to avoid issues with the file path encoding
- ByteString: provide ByteString-factory overload accepting unsigned bytes
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