Comments (3)
Goals of the project is essentially to have a unique lib that brings all the features you need to develop in OpenGL, such as glm, gli, gln, buffer helpers, etc..
No plan yet, but I guess it'd be cool to think about that, if you are willing to try or want offer any sort of collaboration please don't hesitate and jump in :)
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I'm waiting right now to Kotlin native be more stable and usable, but will se cool also to think ahead time and try to structure for future native implementations.
Well, when 1.2 rolls out I look again here to start playing around multi-platform implementation :)
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I'll close this for now
Fell free to open it again if needed
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Related Issues (5)
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