Name: Przemyslaw Korzeniowski
Type: User
Company: KRN Labs / Imperial College London
Bio: Postdoc researcher and developer of virtual/augmented reality simulation software
Twitter: korzen303
Location: Kraków, PL / London, UK
Blog: http://www.imperial.ac.uk/people/p.korzeniowski
Przemyslaw Korzeniowski's Projects
Cut a tetrahedral mesh with a triangle mesh in 3D.
Base Solver - ADMM ⊇ Projective Dynamics: Fast Simulation of General Constitutive Models
Avago ADNS-9800 Test
Arduino Uno with ADNS-9800 and OSEPP LCD
Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"
Bullet XNA porting Unity.
Bullet 2.x official repository with optional experimental Bullet 3 GPU rigid body pipeline
A fork of the BulletSharp project to make the Bullet Physics Engine usable from C# code in Unity3d
Unity Burst direct call example
Cloth simulation implementation based on "Fast Simulation of Mass-Spring Systems"
Automatically exported from code.google.com/p/clothsim
A Cuda based Haptic Simulation. The original code by Karsten Noe can be found here: http://cg.alexandra.dk/2009/08/13/real-time-finite-element-modelling-using-cuda/
d-collide stripped of its docs and left in nothing but its grace
An experiment in position-based dynamics.
Python/Pyglet cloth simulator for Fast Simulation of Mass-Spring Systems
Implementing NVIDIA's Position Based Dynamics Fluids
fluids v.3
GPU Mass-Spring Simulation Cloth in Unity
Understanding the Efficiency of Ray Traversal on GPUs
Smoothed Particle Hydrodynamics on the GPU
Position based dynamics implemented
Box2D Plugin for the Impact Game Engine
Fluid Simulation using CUDA (SPH/WCSPH/PCISPH)
Laparoscopic surgery simulator using Open CV and two cameras to track graspers moves and Unity3D to simulate and visualize surgery. Team Project (Spring 2015)
Implement three versions of mass-spring based simulation: using classical newton method, using fast mass-spring method based on the paper Fast Simulation of Mass-Spring Systems, using modified fast mass-spring based on the paper A Chebyshev Semi-Iterative Approach for Accelerating Projective and Position-based Dynamics with a CUDA version Jacobi solver acceleration.
Automatically exported from code.google.com/p/num4lcp
Automatically exported from code.google.com/p/opencloth