Comments (4)
What is this Image
function? Where and how do you use it?
It looks like you just shouldn't do async call there. Instead, download image in a separate way and just pass loaded result inside.
from react-konva.
What is this
Image
function? Where and how do you use it? It looks like you just shouldn't do async call there. Instead, download image in a separate way and just pass loaded result inside.
I drew using canvas context natively in, here.
from react-konva.
What is this
Image
function? Where and how do you use it? It looks like you just shouldn't do async call there. Instead, download image in a separate way and just pass loaded result inside.
Just like this
import React, { useCallback } from "react"
import { Shape } from "react-konva"
function Demo() {
const getImage = useCallback(
async (url) =>
// getCanvasImageSource
Promise.resolve(/** CanvasImageSource */),
[],
)
return (
<Shape
sceneFunc={(context, shape) => {
context.beginPath()
// getImage: () => Promise<CanvasImageSource>
getImage()
.then((image) => {
context.drawImage(image, x, y, width, height)
})
.catch(() => {})
}}
/>
)
}
from react-konva.
You just shouldn't do that. sceneFunc
must be synchronous. I it shouldn't load any data. Only rendering on the canvas. You can use useImage
hook instead.
const Demo = () => {
const [image] = useImage(url);
return <Image image={image} />;
};
from react-konva.
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- g
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from react-konva.