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kristopherjohnson avatar kristopherjohnson commented on June 26, 2024

You're going to have a hard time compiling with an old compiler. You will have to change a lot of things that look like this:

_audioFrames[0];

to this:

[_audioFrames objectAtIndex:0];

Similarly, using an old SDK means that you won't have some of the newer symbols and APis defined, like NSTextAlignmentCenter. In this case, you can use the old name, UITextAlignmentCenter instead.

If possible, I'd recommend using current Xcode and current SDK. Note that the current Xcode and SDK can create apps that run on iOS 5.0. (However, you can't target some older hardware, like the iPhone 3G or 2nd-generation iPod Touch, because the ARMv6 architecture is no longer supported.)

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YasirAyaz avatar YasirAyaz commented on June 26, 2024

Thank you so much to answer my questions i successfully resolved the issues
and i managed to build the app properly using ios6 sdk ...
And this project is awsome thanks for the great job .
On Mar 11, 2013 12:46 AM, "Kristopher Johnson" [email protected]
wrote:

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YasirAyaz avatar YasirAyaz commented on June 26, 2024

Hi ,

I want to ask one more thing about the project.. I want to save stream in audio file to play offline .. can you please suggest me some solution for that ? is there any easy way to save the audio stream and play it offline ?

Thanks
Yasir

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kolyvan avatar kolyvan commented on June 26, 2024

Hi,
Look at FFmpeg/doc/examples/muxing.c as example of writing audio file.
Best wishes.

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