Name: Kojo Bailey
Type: User
Company: JoJo's Bizarre Modding Community
Bio: Videogames Modder and Reverse Engineer, looking to land a career in software engineering and/or game development!
Currently learning C++ for practical use.
Twitter: KojoBailey
Location: Trattoria Trussardi, Morioh, S City, M Prefecture, Japan
Blog: https://jojowiki.com/User:KojoB
Kojo Bailey's Projects
Converts files with the delimiter of your choice to messageInfo files for JoJo ASBR
Takes the ASBR character string IDs and outputs both their names and integer IDs.
Converts XFBIN files to JSON, and vice versa, for CC2 ASBR. Can also merge JSON files for combining mods.
Modding API for Plants vs. Zombies Game of the Year on Steam
A C++11 library for parsing the binary data of files and whatnot both easily and cleanly.
Organises book volumes with pages split into different folders into one folder with helpful file naming.
Swaps the alt for which a CC2 "col" XFBIN texture file is for, for easier, more flexible modding.
Checks files from CyberConnect2 games using CC2's own engine for whether they're encrypted or not.
Emoji bullet hell (not really)
Wow he is literally me
010 Editor templates for NUCC data.
A C++ library for serialising (reading) and deserialising (writing) CyberConnect2 NUCC data, useful for projects that interact with XFBIN files.
Makes the circular GitHub profile pics go square when hovered over.
Changes the font for titles on Neuxs Mods pages to Roboto - easier to read and not all-caps.
A very simple game I've made to test C++ Raylib for the first time.
SharkPool's Collection of Turbowarp Extensions made by him and others
Will you succeed in becoming Shyguymask’s #1 fan?
A handler for UsmToolkit to make the conversion process quicker and easier.
Unpacks CyberConnect2 XFBIN files and converts their data into more usable and editable formats.