Comments (2)
Thanks for taking an interest in the project!
I pushed a change addressing the un-able to continue issue that you mentioned. I haven't play tested TSL as much as the first game. For speed, I mostly rely on using save games to move myself around to various areas.
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Makes sense! Looks like that fix did the trick. Thanks much.
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Related Issues (16)
- Duplication of work with Xoreos? HOT 1
- Invitation to join KotOR Engine Reimplementation Group Discord HOT 1
- Forge displays full folder path on mac instead of archive name HOT 2
- Project Wizard doesn't allow new folders to be made HOT 2
- New Project Wizard defaults to a location that does not exist HOT 2
- Absolutely amazing! HOT 3
- [BUG] - Trask Exit Scene (Collision Issues)
- [BUG] - Open doors still block mouse raycasting
- [BUG] - Pause message's text and position not updating
- [BUG] - The minimap does not show the correct player position
- [BUG] - Warping to end_m01aa breaks Trask joining the party
- [BUG] - Level shows onscreen before initial world fade in
- [BUG] - Level geometry disappears while tutorial popup windows are open
- [BUG] - Action icons render behind the UI
- [BUG] - Melee combatants do not fully close the distance in combat
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