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Knosiz's Projects

ai4animation icon ai4animation

Bringing Characters to Life with Computer Brains in Unity

anime-speed-lines icon anime-speed-lines

Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.

dnspy icon dnspy

.NET debugger and assembly editor

gpu-fog-particles icon gpu-fog-particles

Textureless fog particles using a highly customizable shader to attenuate noise values.

image-sdf icon image-sdf

generate a signed distance field from an image

joltphysics icon joltphysics

A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.

kodaphysics icon kodaphysics

Static only physics engine that half works but does interesting stuff with continuing a tick with restricted angles upon collisions.

lunarfonts icon lunarfonts

Font loader / renderer for TFF format in pure C#

mathgeolib icon mathgeolib

A C++ library for linear algebra and geometry manipulation for computer graphics.

mgf icon mgf

Matt's Game Framework

openblas icon openblas

OpenBLAS is an optimized BLAS library based on GotoBLAS2 1.13 BSD version.

post-processing-scan icon post-processing-scan

A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).

primotoon icon primotoon

Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.

raw-physics icon raw-physics

Simple rigid-body physics simulator powered by XPBD.

sharpfont icon sharpfont

Cross-platform FreeType bindings for .NET - Need maintainer

sharpglyph icon sharpglyph

Full C# implemented TrueType/OpenType font rasterizer

uielements icon uielements

Various scripts related to Unity UI Toolkit (UIElements).

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