Comments (2)
@oleg-abr What do you think of making this mission about simulated combat?
We could do something along the lines of:
- Cutscene: Ship introduction and location introduction (orbital of the player's faction)
- Undock ship from station (player's first contact with navigation by "driving" out of the docking bay)
- "Test" of ship's RCS thrusters (show player how to move and rotate the ship via thruster)
- "Test" of ship's main engine (i.e. fly the ship away from the station)
- "Test" of ship's weapons systems
- Maybe followed by an actual (unexpected) engagement
from taleon.
@Kittyfisto
An actual engagement, unexpected or expected (it doesn't matter) could be just destroying debris to clear the obstacle for the freighter. This way an "opponent" is passive, isn't actively shooting and maneuvering, and our player can learn the control of the ship as well as its defence and weapon systems.
from taleon.
Related Issues (20)
- Finish railgun turret mesh
- Finish pds laser turret mesh
- Finish pds (projectile) turret mesh
- Create rocket intercepted explosion effect
- Create missile explosion effect
- Add functionality to main menu
- Evaluate unity cloud build HOT 2
- Add exit dialog to demo scene HOT 1
- Add settings page to MainMenu
- Realize first draft of intro scene in Unity HOT 1
- Add music to main menu HOT 1
- Introduce naval ranks for "Asteros" faction
- Create rotating "emergency" light
- Move character names to separate class
- Introduce camera cut actions for cut scenes HOT 1
- Introduce health component for ships and missiles
- Display a unit's health bar
- Discuss central theme of the game
- Enemy rockets shall be alerted via sound.
- Warning free compile
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from taleon.