Comments (8)
When app goes background both memory and CPU usage goes low (in my case: 30MB -> 12MB and 10% -> 0%). Normal behaviour. But when you reopen it - things goes interesting. Memory usage stay low (in my case 14MB), CPU goes up to 30-40%. I don't know if it is somehow related to this bug but it might be a clue.
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I've been looking into this but this is a tricky one.
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I can confirm the bug, I'll try to see where it could come from, it seems to be a tedious one
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Great, looking forward to hearing from you!
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Hey just wondering, any luck?
from swiftygif.
nope! Not much time right now to dig deep into this sadly :/
from swiftygif.
Ahh alright. I'm in the final stages of my app but I need a working gif engine. Love yours so I hope you can find a fix in the near future! Cheers.
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Tested extensively on last version of master
, could not reproduce this issue
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Related Issues (20)
- In the app, GIF quality degraded, but correct in the Google drive with same file(size)
- Memory Issue on Keyboard HOT 1
- Gif into data and vice versa for disk caching HOT 1
- Request: Benchmark against Gifu
- Performance Issues on the iPhone Pro Motion Display HOT 3
- Crash on UIImage.calculateFrameDelay since 5.4.3
- Crash in setGifFromURL
- Memory leak associated with stopAnimatingGif()
- Issues with M1 ipad Pro with playback speed HOT 5
- Issue on loading a png image after loading a gif image in same image view. HOT 3
- Crash on UIImage.calculateFrameDelay since 5.4.3
- Index out of range crash in calculateFrameDelay() line 254 HOT 5
- Load gif from app local cache HOT 1
- Crash on UIImage.delayTimes()
- option to disable giflog HOT 1
- Fatal error: Unexpectedly found nil while unwrapping an Optional value
- watchOS compatible HOT 1
- $sSo7UIImageC9SwiftyGifE19calculateFrameDelay33_9658D83D62B37A941BEC0DE7CE976670LL_16levelOfIntegrityySaySfG_SftF HOT 1
- convert the delegate design to support closure HOT 1
- Privacy manifest HOT 3
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