Comments (6)
The validation might be correct due to this wording
Pointer is the pointer to store through. Its type must be an OpTypePointer whose Type operand is the same as the
type of Object.
but I'm not sure how this would interact with everything else.
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Not a bug -- this is the spec's intent. %11 and %8 are different types, despite having the same structure.
Note that type IDs must be unique for non-structure types.
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I am not sure how storing structs to SSBO would be possible in this case though. Or perhaps that is defined to not be possible ... At any rate, I have opened a glslang ticket about this instead.
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I agree this is a glslang bug -- it should simply reuse a single struct type for foo*
and bar
. I can't think of a reason why it couldn't. That would generate valid SPIR-V functionally equivalent to the GLSL above.
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I agree this is a glslang bug -- it should simply reuse a single struct type for
foo*
andbar
. I can't think of a reason why it couldn't.
In this case it might be okay, but in the general case, the struct has two different layouts, one for each block it is in.
So, it is the same type at the GLSL level, but not at the SPIR-V level, which means a full implementation of GLSL->SPIR-V needs to copy member-by-member, not as a whole object.
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Ah, good point -- thanks, @johnkslang.
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Related Issues (20)
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