Comments (5)
On the group sheet enhancements front, take a look at the pf2e party sheet for ideas for useful features. (I can drop screenshots if you don't PF2E).
Showing things like passive perception and languages known on this thing would make it a great tool for GMs, and should still easily fit on there post tidy-fication.
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I could use some screenshots with the sheet set up properly and demonstrating the features in action.
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Sorry for the delay, here's some screenshots!
Overview
The Overview tab shows the list of actors in the party. Each entry has the standard name and HP type info, but also shows senses and their perception score, plus some key defensive info (saves and AC), which skills they're trained in (roughly equivalent to proficiency in 5e), and how many hero points (inspiration) they have. The perception button can be clicked to GM roll a perception check. Clicking the character's name opens their sheet.
The top section also has tabs that display a list of all the languages the party knows. The number in parentheses is how many people have it, and hovering over each one shows a tooltip that shows the names of the people who have it. The other two tabs display the same things, but for trained skills instead of languages.
Saves and skills are probably overkill for a 5e implementation, but AC, senses and passive perception, and possibly languages would probably be great info for a DM to have quick access to.
Stash
The Stash tab is like the inventory on the current tab. It doesn't do anything super worth calling out. Notable difference is that it shows how much weight the party members are carrying and shows a sum of total party wealth, which is cool but not super necessary imo. There's a button to distribute coins between all party members; I honestly am not sure if the 5e sheet has that already or not. I wanna say it does, but not sure.
The Exploration tab handles mechanics 5e doesn't have, so not super worth showing.
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This is great information.
It would be nice to tool the Group actor in 5e to be useful for GMs and for players.
One thing I've been seeing, now that dnd5e 3.x is out, items actually transfer instead of duplicating when they are dragged.
The group sheet can act as a trading ground for items, which would be really neat.
Whenever I get above water with all the work to be done on the existing sheets, I'd like to make Tidy's group sheet cash in on all this good intel.
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Yeah I was really curious to see what they'd do with the group sheet in the 5e system once they got a chance to iterate on it some more. That hasn't happened yet (I can see why with all the stuff in 3.0, holy cow!) but maybe we'll see some improvements to it for further inspiration sometime between now and when you're ready to start tackling this.
I'll keep this ticket in the back of my mind as we're playing, and try to drop more ideas in here as I have them.
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