Giter Club home page Giter Club logo

Comments (8)

kestrelm avatar kestrelm commented on June 1, 2024 4

@mrezai Hello all, this has been patched into the latest creature godot 3 code.

Cheers

from creature_godot.

kestrelm avatar kestrelm commented on June 1, 2024

Hello,

Both those changes do not touch any of the display code I think, especially the first one.
However, you can try commenting out the line in f75573f and see if it fixes the issue.

from creature_godot.

Ranoller avatar Ranoller commented on June 1, 2024

Yes I did that... this is the problem, commenting (manager->SetAutoBlending(true);) fix the problem.

from creature_godot.

kestrelm avatar kestrelm commented on June 1, 2024

Ok, you can work with that for now. However, autoBlending must be set to true somewhere in order for the blending to work. The issue is I do not know through their API where to initialize that. LoadJson was the candidate to do it but if it conflicts with the preview system, then we can remove it for now. But I still think that needs to be called.

from creature_godot.

kestrelm avatar kestrelm commented on June 1, 2024

Actually, thinking about the problem a bit more, the correct fix is probably to only call the SetAutoBlending(true); when the code is running in the game, not in the editor preview. However, I am unable to find in their docs how to determine which "mode" the plugin is currently in. If anybody can shed some light on this issue that will be great.

from creature_godot.

mrezai avatar mrezai commented on June 1, 2024

Maybe Engine::get_singleton()->is_editor_hint() is what you want

from creature_godot.

Ranoller avatar Ranoller commented on June 1, 2024

Could be great to have this in godot2 module too... Godot3 is not in production-mode and there is middle-travel to arrival.

from creature_godot.

Ranoller avatar Ranoller commented on June 1, 2024

I put this for documenting:

If someone is using this script and want a comfortably workaround to this problem, can compile the godot editor with the module with line 123 commented and compile export templates uncommentig this line. with this workaround you have animations working in editor and exporting.

from creature_godot.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.