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Kelvin Shadewing

Rew! I'm Kelvin, a shadewing who makes pixel art and programs games, mainly using C++ and Squirrel, though I have some knowledge of C#, Java, JavaScript, and Game Maker.

I'm currently working on Kyrodian Legends, an open source action platform game featuring much of my own graphics, as well as a variety of creative commons assets that have been modified to fit into the style of the game.

KL is being written in my custom SDL-based game engine, Brux, an engine designed to write games in the Squirrel scripting language. So basically, I'm writing a game about a squirrel in Squirrel! Brux continues its rodent theme by using Chipmunk as a built-in advanced physics engine.

If you'd like to collaborate with me on any of this, I'd like help with testing and porting Brux onto other platforms. The embedded functions are being written to match Game Maker's closely, so anyone coming from GM will be able to easily learn it.

Anyone looking to contact me may email me or find me on Discord as Kelvin#0465 or Telegram as @KelvinShadewing.

Kelvin Shadewing's Projects

brux-gdk icon brux-gdk

Free runtime and development kit using SDL and Squirrel

bruxout icon bruxout

A simple Breakout clone made in Squirrel

mixed-nuts icon mixed-nuts

A collection of test programs just to try things out in Brux. Also useful as examples for others to use.

opensurge icon opensurge

A fun 2D retro platformer inspired by Sonic games and a game creation system.

pixels icon pixels

A repository for Kelvin Shadewing's creative commons pixel art.

squake icon squake

A multi-source Squirrel compiler

squirrel icon squirrel

Official repository for the programming language Squirrel

tuxemine icon tuxemine

A Minetest texture back based on my Tuxemon tileset

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