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xzebra avatar xzebra commented on May 29, 2024 1

Hi! Thanks, I got it working now. It is true that bevy_tilemap is not compatible and I think I will try to implement it myself. Thank you anyways!

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zicklag avatar zicklag commented on May 29, 2024

Hey there! I just pushed an update to one of the crates that will fix the build issue if you cargo update, but you've got a couple other problems here as well.

First off, and this needs to be documented so this is on me 🙂, you should depend on Bevy like this:

bevy = { version = "0.5", default-features = false }

This is because Bevy Retro replaces many of the bevy internals such as the renderer and setting default-features = false will make sure you aren't compiling a bunch of Bevy features that won't actually be used.

The other issue is that bevy_tilemap won't be compatible with bevy_retro, unfortunately. This is because Bevy Retro's renderer works entirely differrent than Bevy's default one and any Bevy plugin that does rendering, such as bevy_tilemap, won't be able to work with Bevy Retro unless it's built specifically for it.

If you need tilemap-like functionality it is pretty easy in Bevy Retro to create that kind of functionality yourself and I might be able to walk you through it depending on what you are trying to do.

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