Comments (2)
Hi! Thanks, I got it working now. It is true that bevy_tilemap
is not compatible and I think I will try to implement it myself. Thank you anyways!
from bevy_retrograde.
Hey there! I just pushed an update to one of the crates that will fix the build issue if you cargo update
, but you've got a couple other problems here as well.
First off, and this needs to be documented so this is on me 🙂, you should depend on Bevy like this:
bevy = { version = "0.5", default-features = false }
This is because Bevy Retro replaces many of the bevy internals such as the renderer and setting default-features = false
will make sure you aren't compiling a bunch of Bevy features that won't actually be used.
The other issue is that bevy_tilemap
won't be compatible with bevy_retro
, unfortunately. This is because Bevy Retro's renderer works entirely differrent than Bevy's default one and any Bevy plugin that does rendering, such as bevy_tilemap
, won't be able to work with Bevy Retro unless it's built specifically for it.
If you need tilemap-like functionality it is pretty easy in Bevy Retro to create that kind of functionality yourself and I might be able to walk you through it depending on what you are trying to do.
from bevy_retrograde.
Related Issues (20)
- 🍎 MacOS Support HOT 2
- 👤 A New Name? HOT 1
- 🎥 Migrate To Bevy's Renderer ( + MacOS Support 🍎 ) HOT 2
- use of unstable library feature 'assoc_char_funcs': recently added HOT 2
- failed to get `heron` as a dependency of package HOT 6
- overall polishing needed HOT 6
- 🔍 Alternative Pixel Filtering Modes
- 🎨 Improve Epaint Rendering HOT 1
- I've tried to compile "Hello, World" example, but "translation" seems to be missing from SpriteBundle. There is a position component, though. HOT 4
- Examples not rendering HOT 2
- 🐞 assertion failed: `!gl_dx_interop_device.is_null()` HOT 4
- 🐞 Double window on startup (windows 10) HOT 2
- Project development HOT 3
- Problem with the Ldtk loader when running from another project HOT 3
- Accessing world coordinates via cursor_position HOT 4
- Support Bevy v0.7 HOT 5
- Integrate Egui UI HOT 3
- Prepare For 0.3 Release HOT 1
- 🎥 Add Camera Utilities
- Sprite ordering and crate question HOT 1
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from bevy_retrograde.