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hiqbn avatar hiqbn commented on June 24, 2024

otherwise, any suggestion on how I can reduce load of gc by changing my code (which i think is not the problem) but maybe changing your code manually?

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hiqbn avatar hiqbn commented on June 24, 2024

i'm using mostly the layeredcache feature / function

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karlseguin avatar karlseguin commented on June 24, 2024

Hmmm.. Thanks. I'll have to take a look and think more about it. Off the top of my head though, the default itemsToPrune is 500, so a smaller value would obviously result in a faster gc, but at the cost of the gc being called more often.

As for the memory overhead..I did look at that before. I can look again, but I think what I concluded last time is that this is the cost of having a very generic cache. The Item struct is pretty fat because of features like tracking/refCounting, delayed promotions, per item sizing, layered caching and so on. Not sure how to solve this without duplicating a ton of code and adding a TrackingCache and TrackingLayeredCache and every possible permutation...

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