Comments (1)
Thanks for bringing this up. I located the bug and fixed it. The fix should go live early next week (typically Monday/Tuesday depending on you time zone) when Roll20 approves pull requests.
The delay before it switches to the first edition skill list is unrelated but unavoidable because of how Roll20 works. It needs to be forced to run some things, and that only happens after a field in the repeating section is updated.
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Related Issues (20)
- Change ammo to not require API scripts
- Dark mode
- Drones on NPC sheet HOT 1
- Shock field for NPC sheet HOT 1
- Option to pull character attributes on ship rolls HOT 5
- Worlds Without Number support HOT 4
- More detailed travel cost macro output.
- Autofilling NPC name HOT 1
- SWN only giving AI/VI character sheets HOT 3
- Missing ability fields for new character sheet HOT 2
- Ammo API Suppression Option/Toggle
- (Transhuman/AI shells) Checking Affinity unchecks active shell status
- Ship hardpoints can't be adjusted HOT 3
- Usability concerns with the edit mode button
- Making click-to-roll labels more obvious
- Shield Encumbrance Value HOT 1
- "Expand" button for descriptions has low visibility
- Add support for specifying the WWN skill list before launching the game HOT 2
- Quick Menus: "Unrecognised command: /w" HOT 1
- Adventurer class not in the class drop down HOT 1
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