Comments (3)
Will be live with goatcorp/DalamudPlugins#911
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Sorry but it doesn't seem to be fixing the issue I'm having. When enabling the plugin, I don't want it to read a previous textbox that isn't open anymore. When re-enabling the tts after a text box is closed, it still reads out what was on the text box. It's most prevalent after re-enabling TTS after finishing a voiced cutscene, since it reads out the last textbox that was open after the cutscene is finished. Here's an example of the issue I'm running into: https://streamable.com/g7jb3j
another example of the voice playing after enabling the TTS after closing a dialogue box I didn't want voiced: https://streamable.com/o8mwud
from texttotalk.
Closed with 781a6fa - releasing with v1.7.5.
from texttotalk.
Related Issues (20)
- Add Microsoft Eva to System voices HOT 1
- Unable to put in configuration info for MS Azure TTS HOT 6
- Make random voice assignment for NPCs reasonably distinct
- TTS no longer stops during some cutscenes HOT 2
- Dashes and Hyphens distort sentence cadence. HOT 2
- Azure doesn't remember the lexicon settings & error loading it HOT 1
- Lexicon Proneme issue with specific letter HOT 2
- Scale TTS volume with in-game volume
- Plugin failed to load HOT 1
- Bug: Some voice output cannot be disabled
- Configuration Window UI disappear on the NPC Voices windows HOT 2
- WebSocket Server only listening on localhost? HOT 2
- ElevenLabs no longer working, but other options still work fine
- ♪ symbol causing problems HOT 4
- Trouble assigning my partner a feminine voice even though their character is fem. Can only get my default to come through.
- Add support for more NPC fields HOT 2
- Include the voice file name as a string for NPC voiced output in websocket JSON
- Failed load followed by failed install error following update to v1.29.2.0 HOT 1
- Feature request: Ability to consume a webservice running locally.
- Add option to auto continue dialogue in cutscene after audio for dialog has been completed
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