Comments (2)
Not too familiar with the internals of DS2, but could this be related somehow to the player's data not being correctly retrieved with :Get()
for whatever reason (through error or whatever), and then defaultValue
is being written/used in the datastore? If :Get()
fails, would that write itself to the database if we aren't using :SetBackup()
?
from roblox.
Not sure what that last question means.
:Set()
can be run without a :Get()
ever occurring, which could potentially overwrite data, but :Get()
will never return if data stores are down AND if backups are not enabled.
from roblox.
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from roblox.