Mario Lucas da Silva Barbosa's Projects
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
The repository for freeCodeCamp's YouTube course, Algorithmic Trading in Python
Open source code for AlphaFold.
Autonomous Agents with Flow Field
Autonomous agents following a path. Made on Processing
Combining Steering Behavior (Exercice of The Nature of
A curated list of Rust code and resources.
WebGL simulation of a Schwarzschild black hole
Visualizations of the connections between chaos theory and fractals through the logistic map; made for Veritasium YouTube video
Projeto para implementar o tabnews.com.br
A First Person Shooter at the command line? Yup...
Documentation for GitHub Copilot
C++ 3D Game Tutorial Series is a YouTube tutorial series, whose purpose is to help all those who want to take their first steps in the game development from scratch.
Em 5h de aula, construa esse projeto e inicie na programação em 5 dias. ⭐️
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
DOOM Open Source Release
This is a mini game made in P5.js library
Knowledge hub to share and learn the state-of-the-art developments in computer graphics.
FFT ocean for Unity
The Coding Train's Flappy Bird Clone
My First Fluid Simulation on Processing
A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.
A test on fractal programing in Processing. Font: The Nature of Code.