Comments (2)
We fixed this by relying on a 2D AWT fillRect call in the glFlush method
https://github.com/jzy3d/jGL/blob/master/src/main/java/jgl/GL.java#L176
Hence the image which we render into is first filled with the background color, which both erase the preceding image, and also makes the background color opaque.
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See unit test here : https://github.com/jzy3d/jGL/blob/master/src/test/java/jgl/TestGL_glClearColor.java
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Related Issues (10)
- Geometries with low alpha channel appear dark and opaque instead of translucent HOT 2
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