Comments (4)
I actually struggled with the shaders a lot -- i dont know webgl very well. Do you know anyone who can help?
from fisheyegl.
Sorry, I can't help now, I'll paste it if I found a way!
from fisheyegl.
Hi,
I just add
vMapping.x = vMapping.x + uFov.x;
vMapping.y = vMapping.y + uFov.y;
before
vec4 texture = texture2D(uSampler, vMapping);
at fragment.glsl
And it can work at my android project. Maybe you can modify you js code and have a check.
from fisheyegl.
Ah, very cool! We have resolved the issue, I think, is that right? #5
But maybe I'm mistaken.
What line of code would yours change, can you show us the exact line of code? Or even would you open a pull request? Thanks!
from fisheyegl.
Related Issues (20)
- fetch parameters from URL hash HOT 1
- use exif.js to recognize camera/lens type and apply accordingly
- add a button to select an image
- autoloader shaders HOT 4
- update readme and bump version HOT 3
- dist/fisheyegl.js returns empty object HOT 7
- Firefox drag + drop not working
- Setting for Olloclip FishEye Lens HOT 9
- how to build target from source And your example can't run as error below HOT 4
- Use as Three.js postprocessing shader HOT 2
- RENDER WARNING HOT 1
- Stream support
- Can't Save GL Fisheye Correction HOT 1
- add input field HOT 1
- port over to OpenCV? HOT 2
- port over threejs HOT 3
- Integration
- crossOrigin issue when trying to loadImageFromUrl
- Hi, could you please remove the fish eye lense distortion of this picture?
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from fisheyegl.