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Hi 👋

My name is Vyacheslav (or Slava for short). Here I try to learn game development by implementing my own game engine, using C++ and system-specific APIs. My first goal was to detatch from SDL library, but also make more usable engine architecture.

  • 🔭 I work on my project 'asuka', where I learn system-specific APIs like Win32, XAudio2, Posix, Alsa, etc.
  • 🌱 I learn rendering using OpenGL and Direct3D 11, understanding graphics pipeline, projection matrix, and shaders more deeply.
  • ⚙️ I also develop compiler in pure C, no CRT, on a RaspberryPi.
  • 📫 My e-mail

Slavic's Projects

asuka icon asuka

Graphics, gamedev, and programming learning and stuff (3rd attempt)

gir1 icon gir1

OpenGL playground and learning stuff (1st attempt)

gl2 icon gl2

OpenGL playground and learning stuff (2nd attempt)

qt_video_test icon qt_video_test

The program that applies Gaussian blur and Sobel operator to the video stream

snippets icon snippets

All different snippets of code and university stuff

spear icon spear

My 4th project where I do computer graphics and game programming

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