Comments (6)
@erbridge thanks I'll check it out
from generator-phaser.
I think I've found the issue. The version of the generator on NPM doesn't include the yo phaser:state
sub-generator. Uploading the latest version of the code to NPM should fix the problem for users like @erbridge.
from generator-phaser.
Hi @erbridge could you check out 0.31.0 - should solve your issue
Thanks
from generator-phaser.
I have [email protected] and subgenerator doesn't work
from generator-phaser.
I have [email protected], and when running "yo phaser:state" I get the following message:
You don't seem to have a generator with the name phaser:state installed.
from generator-phaser.
Sorry for not replying earlier, will check it out
UPDATE: After a long time I decided to update the project and change a few things.
I checked all the dependencies against the latest node (v5.7.0) and npm(3.6.0) and realized many of them were deprecated (mostly modules related to gulp tasks).
I thought using browserify and npm scripts would make more sense, and got rid of bower and gulp.
The generated "boilerplate" code looks cleaner that way, you still have live reload with npm start
and a way to "package" the project using npm run build
, to add new states, just create a new file and require it in main.js
.
from generator-phaser.
Related Issues (20)
- Choose phaser build HOT 1
- Keep phaser separate in build. HOT 1
- Is it possible to generate a blank application? HOT 7
- State question HOT 2
- npm start failed HOT 2
- yo phaser crash when selecting Phaser version HOT 2
- Examples? HOT 5
- LiveReload doesn't trigger HOT 7
- NPM install not running after creating a project HOT 2
- 'npm run build' failed right out of the box. HOT 7
- '-rf' flag is breaking build HOT 1
- README.md has incorrect info about creating directory. HOT 2
- Prefab Inclusion HOT 3
- Deploying to heroku? HOT 1
- es2015 error HOT 11
- Asset folder building problem HOT 2
- this.game.scale.setScreenSize is not a function HOT 1
- Phaser3 support? HOT 1
- May I ask what is prefab? HOT 1
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