Comments (2)
Yes you are right, I should add a simple example in the documentation.
Simply use your object as a target, and add the properties like any other properties:
var myObject = {br: 1, brr: 2 }
anime({
targets: myObject,
br: 1000,
brr: 10034,
round: true, // optionally you can round the values
easing: 'linear'
});
Live example here:
http://codepen.io/juliangarnier/pen/wWbYjK
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@juliangarnier the naming is not quite clear to me. What about properties that have a naming conflict with the properties accepted by anime ? Also I could not find a list of all 'reserved' properties already used by AnimeJs (at least not in the documentation). Your documentation is outstanding to understand how to use it, but it is missing a short reference of all properties I think.
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Related Issues (20)
- Speed up the duration during reverse playback
- Unable to use anime.js with node and express HOT 11
- Feature: ability to set innerHTML beyond numeric values HOT 1
- Spider-weeb app
- Bug report: spring-based motion not completing (Vanilla JS, HTML, CSS) HOT 4
- How to run animation on same element but with different text ? HOT 3
- can you run a for each loop in the targets? or refresh where the target is pointing to with the loopComplete callback?
- Just a question about line drawing in the docs HOT 2
- Why a cant use play/pause buttons? HOT 1
- Why cant I connect anime? HOT 1
- Does anime have a feature that can be used to implement horizontal scrolling? HOT 1
- anime.seek(0) not working HOT 3
- Anime V4 HOT 2
- Duration property problem when I use an event
- animejs morph is broken for more then 1 object HOT 1
- Refusal for Execution HOT 4
- Timeline does not draw all paths (stoke dash effect) HOT 1
- There are non-trivial differences between anime.js and anime.min.js. HOT 1
- Possible problem with SVG and transform-box HOT 3
- Ability to run it server-side
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