Comments (2)
Interesting, I'll try to look into this this week end.
from anime.
I think I may be trying to use the library to do something it wasn't designed to do; Animating multiple elements over a period of time using a single call to anime
. I just realised that it's not possible to have multiple elements in targets
being the same and animating the same property. I want to accomplish something similar to the anime.js logo animation here, but also provide playback controls.
I think I'm going to instead use an array of animations and use the longest one to check progress. Feel free to close the PR if you don't see it being useful to others.
from anime.
Related Issues (20)
- Speed up the duration during reverse playback
- Unable to use anime.js with node and express HOT 11
- Feature: ability to set innerHTML beyond numeric values HOT 1
- Spider-weeb app
- Bug report: spring-based motion not completing (Vanilla JS, HTML, CSS) HOT 4
- How to run animation on same element but with different text ? HOT 3
- can you run a for each loop in the targets? or refresh where the target is pointing to with the loopComplete callback?
- Just a question about line drawing in the docs HOT 2
- Why a cant use play/pause buttons? HOT 1
- Why cant I connect anime? HOT 1
- Does anime have a feature that can be used to implement horizontal scrolling? HOT 1
- anime.seek(0) not working HOT 3
- Anime V4 HOT 2
- Duration property problem when I use an event
- animejs morph is broken for more then 1 object HOT 1
- Refusal for Execution HOT 4
- Timeline does not draw all paths (stoke dash effect) HOT 1
- There are non-trivial differences between anime.js and anime.min.js. HOT 1
- Possible problem with SVG and transform-box HOT 3
- Ability to run it server-side
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from anime.