Comments (1)
I Think I have a decent plan on how to do this.
Parameterize the BilliardTable
with one more field, affect
which is a function:
affect(bt, i, bool)
the function that takes as an input the field bt
of the billiard table, an integer and a boolean. The integer is the obstacle index the collision happened with, and the boolean is simply from where the collision happened, inside or outside.
Then modifies accordingly whatever obstacles it wants.
We also provide a default implementation that simply changes the pflag
field of the i
obstacle.
from dynamicalbilliards.jl.
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from dynamicalbilliards.jl.