Comments (2)
The package to use here is Unrolled.jl.
But a benchmark on whether this makes the code slower or not should be made.
The benchmark can be done using the current implementation of:
function next_collision(
p::AbstractParticle{T}, bt::Vector{<:Obstacle{T}})::Tuple{T,Int} where {T}
tmin::T = T(Inf)
ind::Int = 0
for i in eachindex(bt)
tcol::T = collisiontime(p, bt[i])
# Set minimum time:
if tcol < tmin
tmin = tcol
ind = i
end
end#obstacle loop
return tmin, ind
end
from dynamicalbilliards.jl.
@btime typeof($bt2[2]) <: PeriodicWall;
1.706 ns (0 allocations: 0 bytes)
@btime typeof($bt[2]) <: PeriodicWall;
90.531 ns (0 allocations: 0 bytes)
bt = billiard_buminovich()
p = randominside()
bt2 = (bt...)
@btime next_collision($p, $bt);
1.237 μs (8 allocations: 128 bytes)
@btime next_collision($p, $bt2);
36.266 ns (0 allocations: 0 bytes)
the only difference is that bt
is vector while bt2
is tuple.
We may not need unrolled
at all, although because unrolled
uses generated functions, the result specialized on the exact structure of the billiard table, which will make it suuuuuper efficient!
from dynamicalbilliards.jl.
Related Issues (20)
- simple function that returns transmission and refraction of given refractive index HOT 2
- Implent collision with MagneticParticle and Ellipse
- Direct computation of evolution timeseries HOT 3
- Broken documentation link
- Glue HOT 4
- Add "order of 1" note
- A few missing shapes HOT 4
- Plotting with BigFloats HOT 5
- Adding absorption HOT 4
- Make the speed of the particle dependent on the refractive index of the medium HOT 3
- Include the reflection rule as a field of a new wall/disk object HOT 1
- Add automatic normal for Walls
- Error tagging new release
- Fresnel laws for curved surfaces HOT 4
- [FR] : polygon billiard from vertices HOT 1
- timeseries! is clearly wrong for default dt=Inf ! ! ! HOT 2
- Update to static arrays 0.12
- Simplification and unification of source code: evolve conditionally and collect data?
- TagBot trigger issue HOT 5
- bdplot not defined HOT 2
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from dynamicalbilliards.jl.